‘Legacy of the Shards’ is the brainchild of Andrea Wozniak and Chris Hamer. Originally developed as a 3D platformer prototype for the University of Maryland Baltimore County (UMBC) Game Developers Club, the project concept soon evolved into an adventure game. Set in a fantastical world filled with exploration, the player assumes the role of Aren, an adventurous youth seeking the means to travel beyond his home to find his long-lost parents. The game mechanics focus on classic platforming to explore and pursue nonlinear objectives. Players can approach quests and goals from several angles, building their own playstyle as they progress. In July of 2016, we presented ‘Legacy of the Shards’ at Baltimore’s annual Gamescape convention. Inspired by the enthusiasm and curiosity of players, the team strove forward with development. Today, we are proud to announce the success of our presentation at MAGFEST. Stay tuned for more to come!
Curious about ‘Legacy of the Shards’, its creators, its story, and its gameplay?
Click the links below to learn more!
- Click here to learn more about the developers.
- Click me to dive into the story, headfirst.
- Meet the cast here!
- Read about the gameplay mechanics that make our game tick!
- Find us on Facebook, Twitter and Tumblr.
Breaking News: MAGFEST was a Success!
We, the members of the Shards team, would like to thank any and all that played our game. MAGFEST was arguably the most important test of our development cycle so far, and judging by everyone's responses, it seems to have passed with flying colors. We just want to say thanks. Thank you all for your support and suggestions. Your feedback is greatly appreciated. If you left your email with us, you can look forward to more updates as we move toward completion. We hope you had fun at MAGFEST (we did too), but your reception and input made it that much better.
Poster by Tulie Mitiuriev.